![]() Sure, all we really get are lit braziers, small sfx, and a fraction plastered on our screen to tell us what's going on with the modifier during the hunt. Sometimes the event feels unfair, and you can lose through little to no fault of your own. ![]() That is my subjective opinion, as is what follows, and people are allowed to disagree. Thank you, OP for starting this conversation. And miss out on rewards, at no fault of their own. simply failing to allow people a chance at actually understanding the challenge. This is especially important because an unintuitive, poorly communicated mechanic can lead to blaming the game, conflating the issues with bugginess and. ![]() However, it is necessary to improve visual, intuitive communication of such mechanics so that the players can engage with them meaningfully. This promises good things, should PHX keep iterating on them. I also like how members of the team have to cooperate if there is to be any hope of slaying Shrowd at max rewards. I am very happy to see a more imaginative Mission hunt, that is not afraid to toy with environmental mechanics and risk-reward interactions on the part of the Slayers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |